Hi, I'm

Yannick Tacke.

I build digital worlds.

I'm an aspiring Game Designer currently finishing high school and getting ready for my B.A. at IU International University. My focus is on Level Design and creating immersive experiences.

01. About Me

I've always been fascinated by how games work and how worlds are built. I'm a highly motivated student with a big passion for game development and interactive storytelling.

While finishing school, I've been looking for hands-on experience. This led me to an internship at Rat King Entertainment, where I had the chance to contribute to their title "Patou".

Game Design
Level Design UI Design System Design Gameplay Systems Narrative Design Interactive Storytelling Prototyping
Engines & Tools
Unreal Engine Blender Substance 3D Painter Milanote Trello

03. Experience & Education

Internship (2 Weeks, 2023)
Game Design & QA Intern

During my internship at Rat King Entertainment, I contributed to the development of the title "Patou". I mainly supported systematic Quality Assurance testing to identify and document gameplay issues and assisted in refining level layouts inside the engine. This experience gave me valuable insight into the indie development cycle, how tight iteration loops work in practice, and how player feedback and team communication shape the final gameplay experience.

2026 (Current)
High School Graduation (Abitur)

I am currently completing my general higher education entrance qualification, with a focus on subjects that bridge technology and creativity. Alongside school, I work on personal game and coding projects to explore new mechanics, prototype ideas, and deepen my engine knowledge in a practical way. This combination of coursework and self-driven projects has been crucial in developing my analytical thinking and problem‑solving skills, which I continuously apply to my own game design concepts and tools.

Upcoming
B.A. Game Design

I am preparing to start my Bachelor’s degree in Game Design. The program focuses on core industry areas such as game mechanics, level design, narrative design, and engine workflows. My goal is to build a solid professional foundation in tools like Unreal Engine and Unity while exploring how game psychology and user experience can be used to create immersive, meaningful interactive worlds.

04. What's Next?

Let's Talk!

I’m always open to new opportunities and collaborations. Whether you have a question or just want to chat about game design, feel free to reach out.