I'm an aspiring Game Designer currently finishing high school and getting ready for my B.A. at IU International University. My focus is on Level Design and creating immersive experiences.
I've always been fascinated by how games work and how worlds are built. I'm a highly motivated student with a big passion for game development and interactive storytelling.
While finishing school, I've been looking for hands-on experience. This led me to an internship at Rat King Entertainment, where I had the chance to contribute to their title "Patou".
Injector is a liminal-space extraction shooter where you inject into a collapsing digital reality. Explore liminal corridors, fight manifestations of system errors, and escape the Complex before the simulation completely breaks.
A multiplayer SCP roleplay experience where a living facility is powered by programmable-driven characters, dynamic events, and player choice.
Roots Don’t Burn is a psychological horror experience focused on atmosphere, isolation, and fragmented memory. The world reacts subtly to your presence. Visions blur the line between reality and imagination, and the further you go, the more the environment begins to reflect what you tried to bury.
When Kit finds herself in a dreamlike world, the giant dog Patou stands by her side. On their journey home, strange creatures and lonely spirits await them, guarding the ruins of deeply buried memories.
A collaborative desktop application built in Python to streamline project management. TaskFlow features a custom dashboard and automated logic systems, developed in partnership with a fellow developer to optimize team workflows.
During my internship at Rat King Entertainment, I contributed to the development of the title "Patou". I mainly supported systematic Quality Assurance testing to identify and document gameplay issues and assisted in refining level layouts inside the engine. This experience gave me valuable insight into the indie development cycle, how tight iteration loops work in practice, and how player feedback and team communication shape the final gameplay experience.
I am currently completing my general higher education entrance qualification, with a focus on subjects that bridge technology and creativity. Alongside school, I work on personal game and coding projects to explore new mechanics, prototype ideas, and deepen my engine knowledge in a practical way. This combination of coursework and self-driven projects has been crucial in developing my analytical thinking and problem‑solving skills, which I continuously apply to my own game design concepts and tools.
I am preparing to start my Bachelor’s degree in Game Design. The program focuses on core industry areas such as game mechanics, level design, narrative design, and engine workflows. My goal is to build a solid professional foundation in tools like Unreal Engine and Unity while exploring how game psychology and user experience can be used to create immersive, meaningful interactive worlds.